Which scenario best illustrates the Premack Principle in action?

Master the concepts of reinforcement and punishment with our quiz. Explore flashcards and multiple-choice questions, complete with hints and explanations. Ace your exam efficiently!

The Premack Principle states that more preferred activities can be used as reinforcers for less preferred activities. In this scenario, allowing a child to play video games after completing their homework demonstrates this principle effectively. The highly preferred activity of playing video games serves as a reward that motivates the child to engage in the less preferred activity of homework. This approach encourages the child to develop a positive association between finishing homework and enjoying video games, thereby increasing the likelihood that they will complete their homework in the future.

Options that involve forcing a child to do chores or offering snacks contingent upon completing chores do not illustrate the Premack Principle because they do not use a more preferred activity as a reward to encourage a less preferred task; rather, they impose a requirement without a focus on reinforcing positive behavior through a preferred outcome. Similarly, taking away privileges creates a punitive environment that does not align with the Premack Principle, which is fundamentally about promoting engagement through positive reinforcement rather than punishment.

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